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1. [Idea] Balancing shields vs armor tanking - in Feedback/Requests [original thread]
Interesting idea. Couple of thoughts ... (1) This makes sense to me until the shield drops . If the shield is "around" somebody, I could see a stronger shield occupying more space. I can even see feedback from the shield getting taken down hard ...
- by Tarquin Markel - at 2013.04.29 23:02:00
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2. Lasers - in Feedback/Requests [original thread]
ggggggggg g wrote: The problem with the "just use a sniper rifle" theory is laser rifles have 95% of the effective range of sniper rifles, and sniper rifles 10% of the effective dps (if that). Sure, there are a few maps where you are outside of...
- by Tarquin Markel - at 2013.04.13 20:43:00
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3. Nerf militia items - in Feedback/Requests [original thread]
Um. Pretty sure Lothar was being sarcastic, Shooter. Militia gear's weakness is marginally nastier fitting requirements than standard has. Worse fitting = less flexibility, = poorer performance. Not always, but in the aggregate it does seem to wo...
- by Tarquin Markel - at 2013.04.12 17:42:00
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4. Deployable Equipment Dampening (to go with active scanner) - in Feedback/Requests [original thread]
So, apparently the active scanner is soon to make a return, and, with it, all our nifty, hidden drop uplinks, nanohives, remote explosives, and AV mines are belong to the other team. Or this seems likely, anyway. It's not difficult to see the sca...
- by Tarquin Markel - at 2013.04.11 03:50:00
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5. [Request] Explosives Detector - in Feedback/Requests [original thread]
Banjo Robertson wrote: While I can understand frustration when dealing with remote and proximity explosives, you can actually see them if you keep your eyes open, its just one of those things you will have to get used to as a player in order to...
- by Tarquin Markel - at 2013.04.11 03:17:00
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6. [Request] Grenade button changes: tap to cycle equipment & grenades - in Feedback/Requests [original thread]
It's an interesting idea, and I'm sure I'd get used to it. That said, I'm resistant, mostly because half the times I want a grenade it's AAAAAH GRENADE NOWNOWNOW (I use AV grenades. They're my talisman of divine protection against getting run ove...
- by Tarquin Markel - at 2013.04.10 17:12:00
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7. Request: Militia Nova Knives - in Feedback/Requests [original thread]
They're ... well, how can I put this? It's a charged melee weapon that does less damage than the charge sniper rifle (which can shoot across whole maps) and arguably does less damage than a scout suit melee. If melee modules applied (they apparen...
- by Tarquin Markel - at 2013.04.09 17:00:00
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8. Request: Militia Nova Knives - in Feedback/Requests [original thread]
Even though the current nova knife is a horrible travesty, I have to agree. I should not have had to skill the damn things to find out I was better off with the SMG. On the other hand, perhaps we should take the lack of militia nova knives as a w...
- by Tarquin Markel - at 2013.04.09 15:56:00
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9. Corporation Tax - in Feedback/Requests [original thread]
1. Yes. 2. No. DUST mercs usually have higher overhead than Eve players. In DUST, any equipment taken into a match is likely not to come back out of it again; loss of kit is common and often costly. An Eve mission runner can crank out the ISK-i...
- by Tarquin Markel - at 2013.04.09 15:43:00
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10. [Idea] Plasma Charges - in Feedback/Requests [original thread]
Dominus Fatali wrote: Well the main point is that it isn't able to do signifigant damage to shields, fitting with the current mythos of plasma being weak against shields (I think). Lore-wise, plasma is the domain of hybrid energy/projectile...
- by Tarquin Markel - at 2013.04.09 04:55:00
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11. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Perfection, of course, would be to have map layout that matches the terrain presented in the Eve planetary model for the area, dotted with Eve PI facilities in addition to DUST whether we can conquer the PI facilities or not: territory for a major...
- by Tarquin Markel - at 2013.03.27 21:35:00
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12. DUST IGS? - in Feedback/Requests [original thread]
Can we get a DUST version of the Intergalactic Summit (the roleplaying zone of the Eve Online forums), please? I know, I know, we're supposed to be a bunch of RP-hating FPS fans. Well, we ain't, or not all of us, anyway, and DUST is a good deal m...
- by Tarquin Markel - at 2013.03.01 07:03:00
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13. [Proposal] Engineer / Saboteur strategic mini-classes + environmental interaction - in Feedback/Requests [original thread]
This is just a rough sketch, of course, but the overall idea is to set up a semi-optional mini-game of fine system manipulation and control, with active systems that correspond to physical in-game locations subject to either accidental failure or ...
- by Tarquin Markel - at 2013.02.11 19:25:00
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14. [Proposal] Engineer / Saboteur strategic mini-classes + environmental interaction - in Feedback/Requests [original thread]
This is gonna be one of those "for the future" posts. So, at the moment, Dust ops take place in (apparently) shut down industrial (and industry-related) facilities that mostly just provide different shapes and sizes of buildings for us to fight o...
- by Tarquin Markel - at 2013.02.11 19:21:00
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15. [Feedback] High Heels - in Feedback/Requests [original thread]
So ... finally got the opportunity to take a close look at some female scouts' heels (the Elizabethans would have been scandalized. Women's heels? Visible heels?), and ... Um. They're wearing a sort of high-top shoe. What's more, the female sco...
- by Tarquin Markel - at 2013.02.01 21:42:00
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16. [Feedback] : Dragonfly Scout suit needs a little bit buff - in Feedback/Requests [original thread]
BOZ MR wrote: I know what they are. Scout needs buff thats what I say. Read my previous comments before saying that I do not know what is scout. We did read it. You want a survivable scout suit, and you have the stats to prove a Dragonfly's...
- by Tarquin Markel - at 2013.01.30 22:52:00
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17. [Feedback/Proposal] Bringing a Knife to a Gun Fight - in Feedback/Requests [original thread]
Necrodermis wrote: i think it has something to do with the whole melee system. in halo you can feel melee hits. here it seems like you are just swinging at air. probably because the melee hits only go like maybe a foot out. i don't know about ...
- by Tarquin Markel - at 2013.01.30 20:34:00
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18. [Feedback] : Dragonfly Scout suit needs a little bit buff - in Feedback/Requests [original thread]
Dragonfly: essentially tier 1 quality without having to skill scout suits. Even a little bit. I use mine exclusively, and love the hell out of it. Sorry, man: the best defense for a scout is, "Don't get shot."
- by Tarquin Markel - at 2013.01.30 20:10:00
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19. [Feedback/Proposal] Bringing a Knife to a Gun Fight - in Feedback/Requests [original thread]
Necrodermis wrote: i think knifing in dust is the same as hull tanking in EVE. you can do it, it's just not smart. Eh ... "Real mean use nova knives" just doesn't have the same ring to it as, "Real men hull tank." Besides, I would actuall...
- by Tarquin Markel - at 2013.01.30 20:07:00
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20. [Feedback/Proposal] Bringing a Knife to a Gun Fight - in Feedback/Requests [original thread]
The first time I saw a nova knife in use was pure art. Three of us had huddled up to fast-hack an objective, me in a scout suit, plus an assault and a heavy. An odd buzzing noise, a fizzling crack, and the assault is down. The heavy and I swivel a...
- by Tarquin Markel - at 2013.01.30 19:53:00
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